Рефераты. Автоматизированное редактирование частиц в компьютерной графике

tmp_rect.SetHeight(MIN_RUN_PSCHAIN_ITEM_DIMENSION);

}

}

else

tmp_rect = wxRect(appear_box_position.x - BOUND_DIMENSION, appear_box_position.y - BOUND_DIMENSION,

appear_box_size.width + BOUND_DIMENSION * 2, appear_box_size.height + BOUND_DIMENSION * 2);

if(point.x >= tmp_rect.x && point.x < (tmp_rect.x + tmp_rect.width) &&

point.y >= tmp_rect.y && point.y < (tmp_rect.y + tmp_rect.height) )

{

res.psLayer = (int)i;

system_rect = tmp_rect;

break;

}

}

if( res.psLayer == -1/*no selected ps*/ || chain_is_run )

return res;

//selecting system has been finded, and <!chainIsRun> - maybe we touched on some ps's bottom(-s)

if( (point.x >= system_rect.x) && (point.x < system_rect.x + BOUND_DIMENSION) )

res.isLeft = true;

if( (point.x < system_rect.x + system_rect.width) && (point.x >= system_rect.x + system_rect.width - BOUND_DIMENSION) )

res.isRight = true;

if( (point.y >= system_rect.y) && (point.y < system_rect.y + BOUND_DIMENSION) )

res.isTop = true;

if( (point.y < system_rect.y + system_rect.height) && (point.y >= system_rect.y + system_rect.height - BOUND_DIMENSION) )

res.isBottom = true;

return res;

}

void ParticleSystemChain::ChooseSystemAtLayer(int layer)

if( (layer < 0)

int ParticleSystemChain::GetChoosedSystemLayer() const

{

return choosedSystemLayer;

}

void ParticleSystemChain::SelectSystemAtLayer(int layer)

int ParticleSystemChain::GetSelectedSystemLayer() const

{

return selectedSystemLayer;

}

ParticleSystemChainWorkMode ParticleSystemChain::GetWorkMode() const

{

return workMode;

}

void ParticleSystemChain::SetWorkMode(ParticleSystemChainWorkMode mode)

{

vector<ParticleSystem*>::iterator begin_iter = all_ps.begin();

vector<ParticleSystem*>::iterator end_iter = all_ps.end();

vector<ParticleSystem*>::iterator iter = begin_iter;

if(mode == ParticleSystemChainWorkMode_PLAYBACK || mode == ParticleSystemChainWorkMode_PLAYBACK_LOOP)

{

while(iter != end_iter)

{

(*iter)->start();

++iter;

}

timer.reset();

}

else//if(mode == ParticleSystemChainWorkMode_STATIC)

{

while(iter != end_iter)

{

(*iter)->stopExtra();

++iter;

}

}

workMode = mode;

}

void ParticleSystemChain::CallbackSystems()

{

if(workMode == ParticleSystemChainWorkMode_STATIC)

return;

double sec_interval = timer.getMilliseconds() / 1000.0;

timer.reset();

vector<ParticleSystem*>::iterator iter = all_ps.begin();

bool chain_is_run = false;

while(iter != all_ps.end())

{

(*iter)->callback(sec_interval);

if(!(*iter)->isFinished())

chain_is_run = true;

++iter;

}

if(chain_is_run)

return;

//!chain_is_run

if(workMode == ParticleSystemChainWorkMode_PLAYBACK)

SetWorkMode(ParticleSystemChainWorkMode_STATIC);

else// if(workMode == ParticleSystemChainWorkMode_PLAYBACK_LOOP)

SetWorkMode(ParticleSystemChainWorkMode_PLAYBACK_LOOP);//just restart

}

void ParticleSystemChain::DrawSystems()

{

vector<ParticleSystem*>::iterator iter = all_ps.begin();

if(workMode != ParticleSystemChainWorkMode_STATIC)

{

glEnable(GL_BLEND);

glBlendFunc(blendModeSrc, blendModeDst);

while(iter != all_ps.end())

{

(*iter)->draw();

++iter;

}

glDisable(GL_BLEND);

}

else

{

int i = 0;

while(iter != all_ps.end())

{

ParticleSystem* curr_ps = (*iter);

if(i == selectedSystemLayer)

curr_ps->setBoundColor(PSBOUND_SELECTED_COLOR);

else if(i == choosedSystemLayer)

curr_ps->setBoundColor(PSBOUNS_CHOOSED_COLOR);

else

curr_ps->setBoundColor(PSBOUND_COLOR);

curr_ps->drawBound();

++iter, ++i;

}

}

}

int ParticleSystemChain::GetBlendModeSrc() const

{

return blendModeSrc;

}

int ParticleSystemChain::GetBlendModeDst() const

{

return blendModeDst;

}

void ParticleSystemChain::SetBlendModeSrc(int mode)

{

blendModeSrc = mode;

}

void ParticleSystemChain::SetBlendModeDst(int mode)

{

blendModeDst = mode;

}

ParticleSystem* ParticleSystemChain::GetSystemAtLayer(int layer)

return NULL;

MYRect ParticleSystemChain::GetInitialSystemsRect(unsigned int *systems_counter) const//systems bound rect on gl

{

*systems_counter = (unsigned int)all_ps.size();

double min_x = 0.0;

double min_y = 0.0;

double max_x = 0.0;

double max_y = 0.0;

vector<ParticleSystem*>::const_iterator begin_iter = all_ps.begin();

vector<ParticleSystem*>::const_iterator end_iter = all_ps.end();

vector<ParticleSystem*>::const_iterator iter = begin_iter;

while(iter != end_iter)

max_x < new_max)

MYPoint2D pos = MYPoint2DMake(min_x, min_y);

MYSize2D sz = MYSize2DMake(max_x - min_x, max_y - min_y);

return(MYRectMake(pos,sz));

}

int ParticleSystemChain::GetNumofSystems() const

{

return (int)all_ps.size();

}

//internals

ParticleSystemChain::ParticleSystemChain()

{

workMode = DEFAULT_PARTICLE_SYSTEM_CHAIN_WORK_MODE;

blendModeSrc = GL_ONE;

blendModeDst = GL_ONE_MINUS_SRC_ALPHA;

selectedSystemLayer = choosedSystemLayer = -1;

}

ParticleSystemChain::~ParticleSystemChain()

{

RemoveAll();

}

bool ParticleSystemChain::saveSystems(TiXmlElement* root) const

{

TiXmlElement tmp("SYSTEMS_DATA");

TiXmlElement *sys_data = (TiXmlElement*)root->InsertEndChild(tmp);

if(!sys_data)

return false;

sys_data->SetAttribute(ITEM_SELECTED, selectedSystemLayer);

if(all_ps.size() == 0)

return true;

vector<ParticleSystem*>::const_iterator iter = all_ps.end();

do

{

--iter;

if(!(*iter)->save(root))

return false;

}

while(iter != all_ps.begin());

return true;

}

bool ParticleSystemChain::loadSystems(TiXmlElement* root)

{

TiXmlElement *systems_data_ptr = (TiXmlElement*)root->FirstChild("SYSTEMS_DATA");

int selected_system_layer = -1;

if(systems_data_ptr)//new format file (ver. above 1.0)

systems_data_ptr->Attribute(ITEM_SELECTED, &selected_system_layer);

vector<ParticleSystem*> tmp_all_ps;

ParticleSystem *tmp_ps_ptr = new ParticleSystem();

while(bool is_success = tmp_ps_ptr->load(root))

{

tmp_all_ps.insert(tmp_all_ps.begin(), tmp_ps_ptr);

tmp_ps_ptr = new ParticleSystem();

}

delete tmp_ps_ptr;

if(tmp_all_ps.size() > 0 && selected_system_layer < 0)

selectedSystemLayer = 0;

else

selectedSystemLayer = selected_system_layer;

//remove all old-created and add new

vector<ParticleSystem*>::iterator iter = all_ps.begin();

while(iter != all_ps.end())

{

delete((ParticleSystem*)*iter);

++iter;

}

all_ps.clear();

tmp_all_ps.swap(all_ps);

workMode = ParticleSystemChainWorkMode_STATIC;

return true;

}

//ParticleSystem.cpp (эмиттер)

#include "ParticleSystem.h"

#include "MYSpinCtrld.h"

#define PS_BOUNDED_RECT_COLOR wxColour(150, 150, 150, 255)

//XML element's attributes of PSs

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